Chronicles of a solo indie game developer

michael Michael

Welcome to my new blog.  Also please check out my bio page.  It talks a little about my goals for this site. Oh, and also about how I’m a time traveler.  Something maybe you didn’t know about me.

I’ve been thinking a lot lately about changing my approach to app development.  And also about changing my approach to making a living at app development.  In many ways what I’ve been doing hasn’t been working.  I think it’s time to do things a little differently.  I have a few goals for this blog.  One is just to share my process.  As I work on apps and games for Bad Weasel Games I plan to post struggles, successes, processes and progress here.  Another goal is to discuss the engine(s) that I’m testing and using.  After announcements at this year’s GDC from both Unity and Epic (Unreal, UDK, UE4), my head is spinning a little about what to do.  When I google “Unity vs Unreal” or “Unity vs UDK for mobile development” all I find is sales rhetoric.  And that’s a little unacceptable to me.  So I want to post some better analysis of the two solutions.  And share my experiences trying to learn them both.

Just to put this out there also.  I learned several years ago that the only way to blog is to just write as if no one will ever read it.  And that’s honestly the way I roll.  If I worry about spelling, grammar, and how many page hits I get, I’m spending the wrong energy here.  So in that spirit I turn off comments.  There are other ways to comment and ask questions.  Twitter is a good one.  Facebook is another.  Links to those are in the footer – use them.